The PS Vita version of Moon Hunters is officially headed our way next year after a successful Kickstarter campaign. Kitfox Game's Creative Director announced this earlier today via The Official Playstation Blog with an ecstatic outlook on the game, and a general release window of late 2015.
Moon Hunters has players attempting to find the all powerful moon that has mysteriously went missing. Players will journey through a randomly generated world making decisions throughout towns. These "decisions" will show players personality which has an everlasting affect on the world and its inhabitants.
Kitfox has stated that the game will be 1-4 players, however it seems as if they are unsure as to whether or not that will extend past the PS4 version of the game. We have officially told you what little we know about the game.
OlliOlli 2: Welcome to Olliwood Coming To The PS Vita Next Year
Roll7's epic hit "OlliOlli" will officially be getting the sequel treatment on the PS Vita and PS4 in 2015. OlliOlli originally released to great reviews earlier this year, and set a new precedent for all future 2D skaters. The game was a perfect mix of difficult and fun that could please both skaters and gamers alike. Now all eyes will be watching Roll7 to see if OlliOlli 2 can keep to those standards, and impress us all once again.
OlliOlli 2: Welcome to Olliwood will take players on a new adventure all the way to the big screen at Olliwood Studios. Players can expect to play through some of the most iconic cinematic locations possible. The game will also add several gameplay updates, such as new specials, ramps, jumps, hills, and somehow an even deeper combo system.
So fans of the original OlliOlli, or skating games, or skating, or just gaming in general; should all get ready to dive into a brand new OlliOlli next year. The games price is currently unknown, as well as if the cross-buy functionality will be involved in any way.
OlliOlli 2: Welcome to Olliwood will take players on a new adventure all the way to the big screen at Olliwood Studios. Players can expect to play through some of the most iconic cinematic locations possible. The game will also add several gameplay updates, such as new specials, ramps, jumps, hills, and somehow an even deeper combo system.
So fans of the original OlliOlli, or skating games, or skating, or just gaming in general; should all get ready to dive into a brand new OlliOlli next year. The games price is currently unknown, as well as if the cross-buy functionality will be involved in any way.
2014-09-22
Minecraft PS Vita Gets One Step Closer To Release With an ESRB Rating
For all those who are dying to know when Minecraft will finally launch on the PS Vita, and worse yet those who believe it will never come out due to the whole Microsoft thing, need to fear not. Minecraft PS Vita has finally received an ESRB rating, meaning the game has passed testing and is so very close to release.
Minecraft PS4 got an ESRB rating after finally passing testing on a Monday, then got released that same Thursday. I am not necessarily saying the same scenario will occur for the PS Vita, but I don't see why it couldn't. However generally speaking games often launch about a week or two after recieving their ratings from the ESRB. This means that it wouldn't be unlikely for fans to see the beloved sandbox on the Vita as early as Tuesday, September 30th.
Originally Minecraft was supposed to launch in August, but after failing testing and running into several bumps in development the game got pushed back into development. We could very likely see it by the end of this month though.
Minecraft PS4 got an ESRB rating after finally passing testing on a Monday, then got released that same Thursday. I am not necessarily saying the same scenario will occur for the PS Vita, but I don't see why it couldn't. However generally speaking games often launch about a week or two after recieving their ratings from the ESRB. This means that it wouldn't be unlikely for fans to see the beloved sandbox on the Vita as early as Tuesday, September 30th.
Originally Minecraft was supposed to launch in August, but after failing testing and running into several bumps in development the game got pushed back into development. We could very likely see it by the end of this month though.
2014-09-17
Duke Nukem Has Been Further Delayed For The PS Vita
Fans are eagerly awaiting the arrival of Duke Nukem 3D: Megaton Edition for the PS Vita and PS3. Unfortunately the game has faced several delays including the newest delay that has affected the game this past week. It looks as if Duke Nukem 3D: Megaton Edition failed testing and certification, which can often times create up to a month or more of delays in the available release date.
Devolver Digital took to Twitter to specify saying "No new updates on Duke Nukem.... lots of certification issues unfortunately." This tweet signals that we could possibly be waiting even longer than a few weeks for any potential release date announcements. Fans might remember that Devolver Digital tweeted that they submitted Duke Nukem: Megaton Edition to Sony for certification all the way back in May of 2014, it is now September and fans are still stuck waiting.
Just as a little reminder for fans Duke Nukem: Megaton Edition will contain several classic Duke Nukem games. Duke Nukem 3D: Atomic Edition, Duke Caribbean: Lifes a Beach, Duke it Out in D.C., and Duke: Nuclear Winter will all be included in the Duke Nukem 3D: Megaton Edition whenever it releases. As for the delays we will keep you updated on any new updates.
Devolver Digital took to Twitter to specify saying "No new updates on Duke Nukem.... lots of certification issues unfortunately." This tweet signals that we could possibly be waiting even longer than a few weeks for any potential release date announcements. Fans might remember that Devolver Digital tweeted that they submitted Duke Nukem: Megaton Edition to Sony for certification all the way back in May of 2014, it is now September and fans are still stuck waiting.
Just as a little reminder for fans Duke Nukem: Megaton Edition will contain several classic Duke Nukem games. Duke Nukem 3D: Atomic Edition, Duke Caribbean: Lifes a Beach, Duke it Out in D.C., and Duke: Nuclear Winter will all be included in the Duke Nukem 3D: Megaton Edition whenever it releases. As for the delays we will keep you updated on any new updates.
SteamWorld Heist Might Be Headed To The PS Vita
Image and Form Games have officially announced their successor to Indie Hit SteamWorld Dig in the form of SteamWorld Heist. Although the systems for the game have not been announced it is presumed the game will be landing on the PS Vita once again when it launches. The previous game, SteamWorld Dig, was extremely popular on the PS Vita and it quite frankly played much better on there than any other system.
SteamWorld Heist is not a direct sequel to SteamWorld Dig. In fact CEO Brjan Sigurgeirsson hinted to SteamWorld Dig's successor being a turn-based game this time around, in contrast to the unique Terraria/Spelunky hybrid we experienced before.
SteamWorld Dig originally hit the 3DS and PC before deciding several months later to bring to the PS Vita and PS4. However the game experienced great success on the PS Vita, so it easy to assume the game will also hit the PS Vita as well. However only time will tell. The game is in early development so expect to hear the systems it will arrive on in the coming months.
SteamWorld Heist is not a direct sequel to SteamWorld Dig. In fact CEO Brjan Sigurgeirsson hinted to SteamWorld Dig's successor being a turn-based game this time around, in contrast to the unique Terraria/Spelunky hybrid we experienced before.
SteamWorld Dig originally hit the 3DS and PC before deciding several months later to bring to the PS Vita and PS4. However the game experienced great success on the PS Vita, so it easy to assume the game will also hit the PS Vita as well. However only time will tell. The game is in early development so expect to hear the systems it will arrive on in the coming months.
2014-09-16
Resident Evil Revelations 2 Leaked For The PS Vita
SCEJ's official site for TGS has accidentally leaked several photos for games to be featured at the upcoming conference. Among the games leaked was a picture for Resident Evil Revelations 2 for the PS Vita. On top of this was an unknown PS Vita title leak, and a potential leak for Final Fantasy Type-0 PS Vita. However the only concrete leak was Resident Evil Revelations 2.
Resident Evil Revelations 2 was officially announced for various systems a few weeks ago at Sony's Pre-TGS Show. This came after images for the PS3 and X-Box 360 versions had been leaked online. Capcom finally gave in and announced that the game will be coming to the two previously mentioned consoles sometime in 2015.
The leaked images could mean that PS Vita fans will get the horror game they so desire on the system. We will all just have to wait and see at TGS which occurs on September 18 and runs through the 21st.
Resident Evil Revelations 2 was officially announced for various systems a few weeks ago at Sony's Pre-TGS Show. This came after images for the PS3 and X-Box 360 versions had been leaked online. Capcom finally gave in and announced that the game will be coming to the two previously mentioned consoles sometime in 2015.
The leaked images could mean that PS Vita fans will get the horror game they so desire on the system. We will all just have to wait and see at TGS which occurs on September 18 and runs through the 21st.
2014-09-11
Little Big Planet Karting Might Be Headed To The PS Vita
If you weren't an early adopter of the PS Vita you may not remember the leaked image of Little Big Planet Karting showing up as a PS Vita game in a few store flyers. Even before that occurred in February of 2012 the game also appeared on Gamefly as a rental for the PS Vita. Despite much hype over the game appearing on the PS Vita, Sony quickly squashed any hopes of a release for Little Big Planet Karting PS Vita, until now.
Resurfaced rumors of a Little Big Planet Karting PS Vita game had begun circulating during our unaired interview with an unnamed Sony rep for the VitaBoys Podcast about a month ago. Following the rumors of the games potential release we began digging for details with no luck. Until about a week ago when Anon230 on PSN snapped a photo of the game appearing on the PS Vita PSN store. Take a look for yourself below.
As you can clearly see the Little Big Planet Karting game has appeared on the PS Vita PSN store. However when you click on the game it says "there are no content items." Before you write this off as a fluke or misguided hopes allow us to detail some facts. Several games have appeared on the store like this well before release and still displaying no content items. For example you may remember the few PSN users reporting that a game called "Stick it To The Man" appeared on their stores. This happened slightly before its announcement. For a more recent example look at "Oddworld New n' Tasty." The game has been announced and is known to be coming to the PS Vita, its just not known when. Yet the game still appears on the PSN store displayed with ads, however prior to these ads the game appeared with no content items.
So there you have it. It wouldn't be wise to get your hopes up, but all the evidence does point to a possible release of Little Big Planet Karting PS Vita.
Resurfaced rumors of a Little Big Planet Karting PS Vita game had begun circulating during our unaired interview with an unnamed Sony rep for the VitaBoys Podcast about a month ago. Following the rumors of the games potential release we began digging for details with no luck. Until about a week ago when Anon230 on PSN snapped a photo of the game appearing on the PS Vita PSN store. Take a look for yourself below.
As you can clearly see the Little Big Planet Karting game has appeared on the PS Vita PSN store. However when you click on the game it says "there are no content items." Before you write this off as a fluke or misguided hopes allow us to detail some facts. Several games have appeared on the store like this well before release and still displaying no content items. For example you may remember the few PSN users reporting that a game called "Stick it To The Man" appeared on their stores. This happened slightly before its announcement. For a more recent example look at "Oddworld New n' Tasty." The game has been announced and is known to be coming to the PS Vita, its just not known when. Yet the game still appears on the PSN store displayed with ads, however prior to these ads the game appeared with no content items.
So there you have it. It wouldn't be wise to get your hopes up, but all the evidence does point to a possible release of Little Big Planet Karting PS Vita.
Table Top Racing PS Vita Review
For me racing games come in two different types, too real for me to play(I don't even drive in real life), and just arcade/fun type enough for me to be pro at. Games like Gran Turismo, I can barely get past the first test stage, while games like Mario Kart, Burnout, and Split/Second I enjoy playing very much. Table Top Racing is exactly that type of game. I haven't had this much fun racing since Sonic & All-Stars Racing Transformed(also on the PS Vita). While not the deepest of racers, Table Top Racing definitely has enough options and gameplay to keep your interest for quite some time, even with a few flaws.
Gameplay- 7/10- Table Top Racing is a toy car racer with some combat added into the gameplay. The cars looks are very reminiscent of the old Micro Machines toy line. Gameplay consists of you challenging yourself to a number of different races and events, earning experience and money to unlock new vehicles and upgrade them as you progress. These events include Championship, Drift, Special, and a Quick race.
Entering championship mode let's you play through a variety of races before tackling a final tournament style series of races. Some of these different race types include; time trials, elimination races(finishing last place in each lap gets you knocked out of the race), pursuit(catch up to your opponent and drive into him) and, of course, races. Races can be skill based only, may the best man win style or anything goes, using crazy weapons to get ahead.
Let's talk about these weapons for a moment. The game doesn't offer many of them, but the few they do provide add a bit of chaos to races. You have a single mine, which is placed behind you when used and is perfect for those following right up on you or booby trapping an already tricky curve. There is also a lock-on rocket, having one of these in your inventory is great for when you are passed on that final lap. You of course have the turbo, which gives you a temporary speed boost, like in most every other game that offers one, and my favorite of all, the EMP. The EMP will slow down any car within it's range, and is one of the most useful weapons you can get. Better yet, it can be used for defense too. Have a rocket heading your way? No problem, just activate the EMP at the right time and it will take that rocket right out. This can also be done with the mines, but timing must be pretty precise. The offense/defense option with some of the weapons definitely is a nice feature. Though it's been done before, and better, it's still a nice touch and adds to the gameplay. I do wish there were a few more weapon options, but what's there works, and they do make races much more fun. One small complaint though, the weapons, at times, can cause quite a cluster, getting you nowhere fast, and almost feels like it was pointless to even use one. Unlike a lot of combat games like this, the cars don't spin out or anything, they just stall. Right where they are, usually blocking your way. So hitting a couple cars with the EMP or smacking one with a rocket that's a bit too close to you does nothing but stall the car or cars out, directly in your way, blocking you from passing them. Maybe I just need more practice and better planning, but I found this annoying and it happened a couple times.
Each of the race types offer a fairly good challenge, and I never felt too cheated out of a win, though, I did have a couple frustrating moments. The first being unnecessary speed boosts for the cpu. It's nice the game doesn't use rubber band A.I as far as I can tell, but you will more than often find yourself in the final lap, having been in first place almost the entire race, being passed by one or ALL the other cars suddenly! It's as if they all just found an invincibility star and gained an unfair advantage. It's just one of those things that makes you say, "OK, I've had enough for now", and put the game down. I don't think that's something a game should do. This wouldn't be the first time a cart(kart) racing game feels like it steals wins from you though, so let's move on. Another problem I had was some of the cars seemed a bit faster than they should be. When I have a fully tuned sports car, I find it ridiculous to not only be passed, but have a difficult time catching up with what looks like a Volkswagen van! Now, I don't know how the cpu matches your stats, but even if we were both fully tuned, I still find that situation a bit odd. I'm up for a challenge, but at least try to make it not look like a cheap A.I. My only other real gripe with the game was shortcuts. Now, there are shortcuts, though I was only able to find 2-3, but this game has a problem with dead ends and getting stuck until you respawn. What I mean by this is, you'll have something like 2 books in a stage with a gap between them that looks to lead to the other side. "Oh, must be a shortcut" you say, nope, just a dead end half way through it. This happens a lot, and is very misleading. I like the idea of straying off path to find hidden areas, but after finding a couple of these, you tend to get turned off by the idea and stick with what you know. This is a game with toy cars, and that's not how it should feel, there should be tons of multiple options to find and take advantage of, you know, like you're playing with toy cars! Thankfully, none of these are game breaking and there are still a couple more modes offered.
Drift events are exactly what they sound like. No opponents, just you driving around a track trying to get record breaking drift times. This mode is perfect for a quick play, and is actually quite fun. More laid back than the racing, I didn't quite enjoy it as much, but it still offered a good time and is a nice inclusion. This is a great mode for bus rides and toilet trips, offering a quick game that still rewards you with money and experience. This mode does come with it's own problems though, mostly being that the courses aren't really drift game worthy. Most of the curves and turns in this game can be simply navigated with good driving, and drifting around them is fun, but leaves you with a petty score in the end. Not every curve, but a lot of them. I found achieving the course's high scores to be difficult, especially in the later ones. It did keep me trying though, so I guess it works out...
Then there are the Special events. These can be any of the previous mentioned races, but many of them requiring the use of a certain vehicle or a high enough level to compete in them. This really let's you focus on progression, as you need both money and experience to continue playing in this mode. I really enjoyed this, as I finished many of the main races pretty quickly. Having reached level 12, I quickly hit a wall playing through these special events, reaching a course that required me to be level 15. This made me go back, try some drifting, replay a few races for better scores, trying to reach that next level so I could continue playing. That's a good thing. Anything that will make you want to play more is a welcome in any game. Unfortunately, with going back to racing in some of these events, the same problems I had with championship mode come back. Since you are required to race with certain vehicles in a lot of these events, some may be more difficult than others. This can get annoying fast, but stick with it and you'll find yourself getting better with time. Well, and maybe just getting lucky. Even with the problems, this is a fun mode and let's you try cars you normally wouldn't use.
Now, you may have noticed I mentioned tuning your car. It's a very important part of Table Top Racing, as you will find yourself losing pretty quick if you don't. You are able to do this in the garage. You will also find the cars you win and unlock here, as well as a number of them you can buy with your earned coin. There are quite a bit of vehicles to choose from too, including a bunny truck and a wienermobile, which I loved(being from WI), with each one having slightly different stats and performance levels. Each of these performance categories can be upgraded, stats such as speed, grip, and acceleration can be increased one by one. These upgrades are all in a predetermined order, meaning you can't choose which category you want to upgrade. These tuneups also cost coins. Coins can be won by racing or completing events, but they can also be bought from the store. I understand this is where games are going these days(and this was a cellphone game originally), but it bothered me a bit. What happened to good old fashioned playing a game to advance? Now you can just go buy all the coins you need, grab all the cars that you are able to purchase, and upgrade them fully right away. This takes some of the challenge out of the whole experience. I know many won't have a problem with this, but when I get a game, I want to enjoy it, not just breeze through it for trophies and such.
The garage also lets you choose new paint jobs(though, not many) and upgrade your tires, both costing coin also. To be able to drift like a pro, you will need the drift tires. Want to jump and be able to get to some of those shortcuts? Well, you will need those tires. Other tire options include bladed ones for defense(I guess offense too), ones that offer you a shield, and a few others. Besides the drifting tires you'll need to really participate in that event, you can choose whichever you like best for any of the events. It's small, but does offer a bit of variety to play around with, especially the ones that allow you to jump.
Now, we've covered all there is to do in this game, but how does it control? Well, the good news is that it is extremely playable, with tight and responsive controls. Menus are navigated with the touch screen, while the actual racing uses buttons and the analog. Tapping the back touch pad puts you into a rear-view mirror perspective. If you like, you can also use the right analog stick for gas. It all works very well, as I would have given up pretty quickly if I were forced to drive using touch controls or the Vita's gyroscope feature. While not huge, the cars do have a different feel to them when driving. Sports cars are sleek and fast, and can easily go out of control and tumble off the table(course) with a misused turbo boost, while taking a sharp turn with the ice cream truck can easily topple it over. It's not the deepest, but it does offer some variation to which vehicle you choose to race with, or in some cases, are forced to race with.
The game starts out kind of simple, perhaps to allow you to get accustomed to everything, but by the second tournament, you will have to have upgraded your vehicle and have driving controls down pretty well to compete. There is a nice selection of vehicles and many different events to keep you busy. Table Top Racing is fun to play and offers pretty tight controls, which is necessary in any racing game, and besides those few mentioned complaints, it's a great game to waste some time with.
Multiplayer- 5/10- Table Top Racing offers both local and online multiplayer racing. From what online gameplay I got to experience, I had no problems. The races are fast and fun, with no stutters or connection issues. Online supports up to 3 other players(4 in all), and I'm guessing it's the same for adhoc, though I wasn't able to try that mode at all. I really did have a blast playing, it was the first time I have ever won an online race in any game. I do have a few issues though. One, after the first couple days of the game's release, I have found it difficult to find anybody else playing. Most of the time, no matches can be found, and even creating a room and letting it sit for a while attracts no challengers. This is really disappointing, because I really did enjoy playing this with others. My second issue is that this is one of those games that just lets people buy their way to the top. Being able to just go onto the PSN and buy coins feels cheap, especially online. Granted you can't buy skill and levels, but still, it can make some of the multiplayer matches feel uneven, just because you'd rather work for your upgrades the old fashioned way. Finally, why only 4 racers online? I would have liked having all 6 cars, it would have been much more fun. It's not like this game is breaking speed barriers or pushing frame rates to the limit. This just feels like another lazy part that could have been adjusted when ported over the the Vita. Why not make use of the extra power?
Like I said, there is nothing wrong with the actual game when it comes to racing online, it's just been difficult to find opponents. If you are lucky you will find one open room with one or two players, but mostly, I found nothing. The score reflects this, with more activity it would have definitely been higher.
Replay-4/10- Racing games, in general, usually have a pretty high replay value, and this one is no different. Unfortunately, this replay value only lasts until you beat the game's modes, or come close enough that you had your fill. From the lack of players online, it seems that may be too quick. I'm not a huge racing game fan, and even I played through most of the game rather quickly. I still found it fun, and I even went back to complete some of the events with a better rating. Each event and race offers up to 3 stars to achieve, and while I found myself getting most of them easily, there were a few that I knew I would have to come back to and try when I was a bit better skilled. There are a couple trophies that will require some play time, but nothing that will take more than a week or two. Still, I had fun just picking it up and playing a few games, but once I delete it from my system, I can't see downloading it again without some new features being added. It would be nice to maybe have some downloadable tracks in the future, maybe holiday themed, and definitely some new cars to keep people coming back. Maybe even a few gameplay issues being adjusted, just to show that this isn't another lazy port. I also believe being able to buy coins to speed up your upgrading takes away from the replay value, allowing you to finish quicker than you would if you had to grind a bit. All in all, while a solid racer with plenty to do, once finished with those things, it doesn't quite have that "come back to" feel. Still, it definitely is worth a play through.
Graphics/Sound 6/10- Graphically, the game is quite charming, though nothing special. There is a good sense of speed and everything runs at a good frame rate. This isn't Wipeout, and the cars don't move as fast, but the speed seems appropriate for what they are. The cars aren't quite Micro Machines, but not quite Hot Wheels' size either. It is cool that your car flips and tumbles around when you crash, again giving you the feel of it being a toy. Courses are pretty detailed with objects to really give you a feel for the size. Unfortunately, a lot of the objects in the courses also look like toys, with many of the them having a fake plastic look. That's fine when you're in a room full of Santas, but outside at a barbecue or in a workshop, it just doesn't look right. With only 8 stages, I do wish there were a bit more(and no, reverse mode doesn't count), I feel there were a lot of missed opportunities with the racers being so small. What is offered looks good and makes good use of the colorful and bright Vita screen, it's just with no movement or interaction, stages are a bit bland. I'm not looking for Capcom animated style backgrounds, but a bouncing ball or a leaking hose would have added quite a bit of missing detail.
While I didn't mind the music, there wasn't anything I can say was note worthy. I actually found most of the race tunes to be pretty generic and forgettable. There also isn't very many choices in tracks, with many of them just being replayed over and over again. I bring it up only because I have to. It is annoying, but truth be told, you won't notice it that much, you'll be too involved with trying to win these races or beat the time trials. That's what is important, the actual game. I love a good soundtrack or score, but this is just one of those games that it just didn't matter, again, it's not Wipeout. You can turn the music off(and keep sound effects on), and race to your own tunes anyways using the Vita's music player. I find racing to my own soundtrack always helps a bit, especially when it's just generic rock being offered.
The sound effects were fine, from the softer buzz of the toy motors, to the fireworks explosion sounds of the rockets going off. One thing I really appreciated was no annoying announcer screaming at you. There isn't much here though, so don't expect anything amazing.
Everything looks and sounds fine on the PS Vita. It doesn't take advantage of the hardware at all, but the game has a simple look and feel to it. That's not a bad thing, but it does come off as a lazy port of a cellphone game. Sound is one category that is a bit lacking, and graphics are just good. Still the races move at a quick(enough) speed and everything runs smoothly, off and online. That's all you can ask for with a game like this, being under $10, it's pretty solid.
I enjoyed Table Top Racing, it's a lot better then I expected. It's one of those games that is perfect for what it costs. I have to give them credit on the pricing, this game isn't trying to pretend to be anything it's not. Anything higher and I would not have been able to recommend it. I do have a few minor issues with it, but nothing that kept me from playing it and more importantly, kept me from coming back to it. Besides some annoying race mechanics, what bothers me most is being able to just buy your way through the game. I just feel there is enough here to keep you playing, earning the cash you need as you get better through time. Being able to just purchase what you need severely decreases the replay value, and that's something a developer should try to avoid. Then again, you already spent the money on the game, so.... This is just my personal feelings on such, and I know most players won't mind a bit, grinding isn't exactly popular.
It's truly a shame that finding competition online is so difficult, it was one of my favorite parts of the game. This could easily change though, and hopefully will. When you are able to find someone else playing, it's a blast, even if it limits you to just playing with 3 others. I found the light heartedness a good contrast to the grind your teeth feel of Need for Speed and Wipeout. Plus, like I said, I actually won a race with this game.
This game is fun, and sometimes that is enough. Graphics in no way will make you say "Wow!", but they get the job done. The toy car theme has been done before, and while this doesn't offer anything too refreshing, it's still fun to see the tiny cars race through backyard barbecues and toy rooms. I just wish it was a bit more than just a port. The Vita is better than this, and a few more stages, cars, and features would have went a long way.
If you are looking for a quick, fun, and easy game to get into, Table Top Racing is a great choice. Don't get me wrong, when I say easy, I mean to learn, not beat, there is plenty of challenge to be found, even if some of it comes with cheap A.I. Not the best racer for the PS Vita, but that doesn't mean it isn't worth a try, especially for the price. A nice addition to any PS Vita collection.
Gameplay- 7/10
Gameplay- 7/10- Table Top Racing is a toy car racer with some combat added into the gameplay. The cars looks are very reminiscent of the old Micro Machines toy line. Gameplay consists of you challenging yourself to a number of different races and events, earning experience and money to unlock new vehicles and upgrade them as you progress. These events include Championship, Drift, Special, and a Quick race.
Entering championship mode let's you play through a variety of races before tackling a final tournament style series of races. Some of these different race types include; time trials, elimination races(finishing last place in each lap gets you knocked out of the race), pursuit(catch up to your opponent and drive into him) and, of course, races. Races can be skill based only, may the best man win style or anything goes, using crazy weapons to get ahead.
Let's talk about these weapons for a moment. The game doesn't offer many of them, but the few they do provide add a bit of chaos to races. You have a single mine, which is placed behind you when used and is perfect for those following right up on you or booby trapping an already tricky curve. There is also a lock-on rocket, having one of these in your inventory is great for when you are passed on that final lap. You of course have the turbo, which gives you a temporary speed boost, like in most every other game that offers one, and my favorite of all, the EMP. The EMP will slow down any car within it's range, and is one of the most useful weapons you can get. Better yet, it can be used for defense too. Have a rocket heading your way? No problem, just activate the EMP at the right time and it will take that rocket right out. This can also be done with the mines, but timing must be pretty precise. The offense/defense option with some of the weapons definitely is a nice feature. Though it's been done before, and better, it's still a nice touch and adds to the gameplay. I do wish there were a few more weapon options, but what's there works, and they do make races much more fun. One small complaint though, the weapons, at times, can cause quite a cluster, getting you nowhere fast, and almost feels like it was pointless to even use one. Unlike a lot of combat games like this, the cars don't spin out or anything, they just stall. Right where they are, usually blocking your way. So hitting a couple cars with the EMP or smacking one with a rocket that's a bit too close to you does nothing but stall the car or cars out, directly in your way, blocking you from passing them. Maybe I just need more practice and better planning, but I found this annoying and it happened a couple times.
Each of the race types offer a fairly good challenge, and I never felt too cheated out of a win, though, I did have a couple frustrating moments. The first being unnecessary speed boosts for the cpu. It's nice the game doesn't use rubber band A.I as far as I can tell, but you will more than often find yourself in the final lap, having been in first place almost the entire race, being passed by one or ALL the other cars suddenly! It's as if they all just found an invincibility star and gained an unfair advantage. It's just one of those things that makes you say, "OK, I've had enough for now", and put the game down. I don't think that's something a game should do. This wouldn't be the first time a cart(kart) racing game feels like it steals wins from you though, so let's move on. Another problem I had was some of the cars seemed a bit faster than they should be. When I have a fully tuned sports car, I find it ridiculous to not only be passed, but have a difficult time catching up with what looks like a Volkswagen van! Now, I don't know how the cpu matches your stats, but even if we were both fully tuned, I still find that situation a bit odd. I'm up for a challenge, but at least try to make it not look like a cheap A.I. My only other real gripe with the game was shortcuts. Now, there are shortcuts, though I was only able to find 2-3, but this game has a problem with dead ends and getting stuck until you respawn. What I mean by this is, you'll have something like 2 books in a stage with a gap between them that looks to lead to the other side. "Oh, must be a shortcut" you say, nope, just a dead end half way through it. This happens a lot, and is very misleading. I like the idea of straying off path to find hidden areas, but after finding a couple of these, you tend to get turned off by the idea and stick with what you know. This is a game with toy cars, and that's not how it should feel, there should be tons of multiple options to find and take advantage of, you know, like you're playing with toy cars! Thankfully, none of these are game breaking and there are still a couple more modes offered.
Drift events are exactly what they sound like. No opponents, just you driving around a track trying to get record breaking drift times. This mode is perfect for a quick play, and is actually quite fun. More laid back than the racing, I didn't quite enjoy it as much, but it still offered a good time and is a nice inclusion. This is a great mode for bus rides and toilet trips, offering a quick game that still rewards you with money and experience. This mode does come with it's own problems though, mostly being that the courses aren't really drift game worthy. Most of the curves and turns in this game can be simply navigated with good driving, and drifting around them is fun, but leaves you with a petty score in the end. Not every curve, but a lot of them. I found achieving the course's high scores to be difficult, especially in the later ones. It did keep me trying though, so I guess it works out...
Then there are the Special events. These can be any of the previous mentioned races, but many of them requiring the use of a certain vehicle or a high enough level to compete in them. This really let's you focus on progression, as you need both money and experience to continue playing in this mode. I really enjoyed this, as I finished many of the main races pretty quickly. Having reached level 12, I quickly hit a wall playing through these special events, reaching a course that required me to be level 15. This made me go back, try some drifting, replay a few races for better scores, trying to reach that next level so I could continue playing. That's a good thing. Anything that will make you want to play more is a welcome in any game. Unfortunately, with going back to racing in some of these events, the same problems I had with championship mode come back. Since you are required to race with certain vehicles in a lot of these events, some may be more difficult than others. This can get annoying fast, but stick with it and you'll find yourself getting better with time. Well, and maybe just getting lucky. Even with the problems, this is a fun mode and let's you try cars you normally wouldn't use.
Now, you may have noticed I mentioned tuning your car. It's a very important part of Table Top Racing, as you will find yourself losing pretty quick if you don't. You are able to do this in the garage. You will also find the cars you win and unlock here, as well as a number of them you can buy with your earned coin. There are quite a bit of vehicles to choose from too, including a bunny truck and a wienermobile, which I loved(being from WI), with each one having slightly different stats and performance levels. Each of these performance categories can be upgraded, stats such as speed, grip, and acceleration can be increased one by one. These upgrades are all in a predetermined order, meaning you can't choose which category you want to upgrade. These tuneups also cost coins. Coins can be won by racing or completing events, but they can also be bought from the store. I understand this is where games are going these days(and this was a cellphone game originally), but it bothered me a bit. What happened to good old fashioned playing a game to advance? Now you can just go buy all the coins you need, grab all the cars that you are able to purchase, and upgrade them fully right away. This takes some of the challenge out of the whole experience. I know many won't have a problem with this, but when I get a game, I want to enjoy it, not just breeze through it for trophies and such.
The garage also lets you choose new paint jobs(though, not many) and upgrade your tires, both costing coin also. To be able to drift like a pro, you will need the drift tires. Want to jump and be able to get to some of those shortcuts? Well, you will need those tires. Other tire options include bladed ones for defense(I guess offense too), ones that offer you a shield, and a few others. Besides the drifting tires you'll need to really participate in that event, you can choose whichever you like best for any of the events. It's small, but does offer a bit of variety to play around with, especially the ones that allow you to jump.
Now, we've covered all there is to do in this game, but how does it control? Well, the good news is that it is extremely playable, with tight and responsive controls. Menus are navigated with the touch screen, while the actual racing uses buttons and the analog. Tapping the back touch pad puts you into a rear-view mirror perspective. If you like, you can also use the right analog stick for gas. It all works very well, as I would have given up pretty quickly if I were forced to drive using touch controls or the Vita's gyroscope feature. While not huge, the cars do have a different feel to them when driving. Sports cars are sleek and fast, and can easily go out of control and tumble off the table(course) with a misused turbo boost, while taking a sharp turn with the ice cream truck can easily topple it over. It's not the deepest, but it does offer some variation to which vehicle you choose to race with, or in some cases, are forced to race with.
The game starts out kind of simple, perhaps to allow you to get accustomed to everything, but by the second tournament, you will have to have upgraded your vehicle and have driving controls down pretty well to compete. There is a nice selection of vehicles and many different events to keep you busy. Table Top Racing is fun to play and offers pretty tight controls, which is necessary in any racing game, and besides those few mentioned complaints, it's a great game to waste some time with.
Multiplayer- 5/10- Table Top Racing offers both local and online multiplayer racing. From what online gameplay I got to experience, I had no problems. The races are fast and fun, with no stutters or connection issues. Online supports up to 3 other players(4 in all), and I'm guessing it's the same for adhoc, though I wasn't able to try that mode at all. I really did have a blast playing, it was the first time I have ever won an online race in any game. I do have a few issues though. One, after the first couple days of the game's release, I have found it difficult to find anybody else playing. Most of the time, no matches can be found, and even creating a room and letting it sit for a while attracts no challengers. This is really disappointing, because I really did enjoy playing this with others. My second issue is that this is one of those games that just lets people buy their way to the top. Being able to just go onto the PSN and buy coins feels cheap, especially online. Granted you can't buy skill and levels, but still, it can make some of the multiplayer matches feel uneven, just because you'd rather work for your upgrades the old fashioned way. Finally, why only 4 racers online? I would have liked having all 6 cars, it would have been much more fun. It's not like this game is breaking speed barriers or pushing frame rates to the limit. This just feels like another lazy part that could have been adjusted when ported over the the Vita. Why not make use of the extra power?
Like I said, there is nothing wrong with the actual game when it comes to racing online, it's just been difficult to find opponents. If you are lucky you will find one open room with one or two players, but mostly, I found nothing. The score reflects this, with more activity it would have definitely been higher.
Replay-4/10- Racing games, in general, usually have a pretty high replay value, and this one is no different. Unfortunately, this replay value only lasts until you beat the game's modes, or come close enough that you had your fill. From the lack of players online, it seems that may be too quick. I'm not a huge racing game fan, and even I played through most of the game rather quickly. I still found it fun, and I even went back to complete some of the events with a better rating. Each event and race offers up to 3 stars to achieve, and while I found myself getting most of them easily, there were a few that I knew I would have to come back to and try when I was a bit better skilled. There are a couple trophies that will require some play time, but nothing that will take more than a week or two. Still, I had fun just picking it up and playing a few games, but once I delete it from my system, I can't see downloading it again without some new features being added. It would be nice to maybe have some downloadable tracks in the future, maybe holiday themed, and definitely some new cars to keep people coming back. Maybe even a few gameplay issues being adjusted, just to show that this isn't another lazy port. I also believe being able to buy coins to speed up your upgrading takes away from the replay value, allowing you to finish quicker than you would if you had to grind a bit. All in all, while a solid racer with plenty to do, once finished with those things, it doesn't quite have that "come back to" feel. Still, it definitely is worth a play through.
Graphics/Sound 6/10- Graphically, the game is quite charming, though nothing special. There is a good sense of speed and everything runs at a good frame rate. This isn't Wipeout, and the cars don't move as fast, but the speed seems appropriate for what they are. The cars aren't quite Micro Machines, but not quite Hot Wheels' size either. It is cool that your car flips and tumbles around when you crash, again giving you the feel of it being a toy. Courses are pretty detailed with objects to really give you a feel for the size. Unfortunately, a lot of the objects in the courses also look like toys, with many of the them having a fake plastic look. That's fine when you're in a room full of Santas, but outside at a barbecue or in a workshop, it just doesn't look right. With only 8 stages, I do wish there were a bit more(and no, reverse mode doesn't count), I feel there were a lot of missed opportunities with the racers being so small. What is offered looks good and makes good use of the colorful and bright Vita screen, it's just with no movement or interaction, stages are a bit bland. I'm not looking for Capcom animated style backgrounds, but a bouncing ball or a leaking hose would have added quite a bit of missing detail.
While I didn't mind the music, there wasn't anything I can say was note worthy. I actually found most of the race tunes to be pretty generic and forgettable. There also isn't very many choices in tracks, with many of them just being replayed over and over again. I bring it up only because I have to. It is annoying, but truth be told, you won't notice it that much, you'll be too involved with trying to win these races or beat the time trials. That's what is important, the actual game. I love a good soundtrack or score, but this is just one of those games that it just didn't matter, again, it's not Wipeout. You can turn the music off(and keep sound effects on), and race to your own tunes anyways using the Vita's music player. I find racing to my own soundtrack always helps a bit, especially when it's just generic rock being offered.
The sound effects were fine, from the softer buzz of the toy motors, to the fireworks explosion sounds of the rockets going off. One thing I really appreciated was no annoying announcer screaming at you. There isn't much here though, so don't expect anything amazing.
Everything looks and sounds fine on the PS Vita. It doesn't take advantage of the hardware at all, but the game has a simple look and feel to it. That's not a bad thing, but it does come off as a lazy port of a cellphone game. Sound is one category that is a bit lacking, and graphics are just good. Still the races move at a quick(enough) speed and everything runs smoothly, off and online. That's all you can ask for with a game like this, being under $10, it's pretty solid.
I enjoyed Table Top Racing, it's a lot better then I expected. It's one of those games that is perfect for what it costs. I have to give them credit on the pricing, this game isn't trying to pretend to be anything it's not. Anything higher and I would not have been able to recommend it. I do have a few minor issues with it, but nothing that kept me from playing it and more importantly, kept me from coming back to it. Besides some annoying race mechanics, what bothers me most is being able to just buy your way through the game. I just feel there is enough here to keep you playing, earning the cash you need as you get better through time. Being able to just purchase what you need severely decreases the replay value, and that's something a developer should try to avoid. Then again, you already spent the money on the game, so.... This is just my personal feelings on such, and I know most players won't mind a bit, grinding isn't exactly popular.
It's truly a shame that finding competition online is so difficult, it was one of my favorite parts of the game. This could easily change though, and hopefully will. When you are able to find someone else playing, it's a blast, even if it limits you to just playing with 3 others. I found the light heartedness a good contrast to the grind your teeth feel of Need for Speed and Wipeout. Plus, like I said, I actually won a race with this game.
This game is fun, and sometimes that is enough. Graphics in no way will make you say "Wow!", but they get the job done. The toy car theme has been done before, and while this doesn't offer anything too refreshing, it's still fun to see the tiny cars race through backyard barbecues and toy rooms. I just wish it was a bit more than just a port. The Vita is better than this, and a few more stages, cars, and features would have went a long way.
If you are looking for a quick, fun, and easy game to get into, Table Top Racing is a great choice. Don't get me wrong, when I say easy, I mean to learn, not beat, there is plenty of challenge to be found, even if some of it comes with cheap A.I. Not the best racer for the PS Vita, but that doesn't mean it isn't worth a try, especially for the price. A nice addition to any PS Vita collection.
Gameplay- 7/10
Multiplayer- 5/10
Replay- 4/10
Graphics/Sound- 6/10
Overall- 6/10
2014-09-10
Minecraft PS Vita is Now Being Finished Up
Our VitaBoys inbox currently sits full of messages asking when Minecraft will finally hit the PS Vita. The game was originally thought to be arriving on the PS Vita early this year, but of course it never did. After that initial letdown 4J Studios came out and said the game will be arriving on the PS Vita in August. Well that window has also come and gone, and Vita fans are still waiting. However it looks as if we have a little ray of hope in the form of a tweet from 4J Studios stating that the game is being finished up now, take a look.
Expect Minecraft to hit the PS Vita system in late September, possibly early October.
For all asking, we're finishing up on #MinecraftPSVita now, and we've handed over the small "Save Transfer" update for #MinecraftPS3 to Sony
— 4J Studios (@4JStudios) September 10, 2014
So finally we have a little word from 4J Studios on the progress of Minecraft PS Vita. Sadly even though the game is being finished up now Vita fans can still be stuck waiting a few more weeks to play in the Sandbox adventure. Following the completion of the game 4J will have to send the final build to Sony where testing can take up to a week. The game can even be denied and 4J will be forced to fix some issues and resubmit the game. That very thing happened with Minecraft PS4. Expect Minecraft to hit the PS Vita system in late September, possibly early October.
2014-09-05
The Binding of Isaac Rebirth Launches On November 4th For The PS Vita
The Binding Of Issac Rebirth has officially gotten a release date of November 4th. Yeah thats right, two months from now you will be exploring many treacherous and frightening rooms on the go. This news comes from what was easily the weirdest press release I have read in a long time, straight from Nicalis Inc.
The Binding of Isaac will launch in the month of Thanksgiving absolutely free for PS Plus subscribers. Furthermore the game will also be hitting the PS4 as a cross-buy title. In other words, all you have to do is pay once and get to play on both your portable and console. Could Thanksgiving get any better?
Check out all of The Binding of Isaac Rebirth's features which are both crazy and amazing right below.
1. Over 500 hours of gameplay
2. 4 BILLION Seeded runs!
3. 20 Challenge runs
4. 450+ items, including 160 new unlockables
5. Uber secrets
6. 10 Playable Characters
7. 100+ enemies with new designs
8. Over 50 bosses, including tons of new and rare bosses
9. Rooms FULL OF POOP!
10. Mystic Runes
11. Upgradeable shops
12. Integrated controller support for popular control pads
13. Analog directional movement and speed
14. Tons of feature film quality animated endings
15. Poop physics
16. Over 100 specialized seeds
17. 2-Player local co-op
18. Over 100 co-op characters
19. Dynamic lighting, visual effects, and art direction
20. Did we mention poop?
21. All-new game engine @60FPS 24/7
22. All-new soundtrack and sound design
23. Multiple Save slots
24. The ultimate roguelike
25. A bunch of achievements
26. Oh, you know what else? Poop.
So yeah there you have it, the poop obsessed Binding of Isaac Rebirth will be launching on the PS Vita and PS4 on November 4th. So get excited because if you have PS Plus you won't have to even pay a penny.
2014-09-04
Run SackBoy! Run! Is Running To The PS Vita Very Soon
Tom O'Connor from Sony XDev Europe took to the Playstation Blog to announce a new SackBoy adventure headed to the PS Vita soon. The Free-To-Play game will be known as Run SackBoy! Run!
Run SackBoy! Run! is a platform survival made specifically for the PS Vita and mobile devices. The game takes everything you love about Little Big Planet and packs it into a free to play where players will focus on collecting bubbles and buying new costumes and upgrades.
Run SackBoy! Run! adds to the ever growing list of free to play titles on the PS Vita sometime this October. Let us know what you think of playing a free to play title with SackBoy in the comments below.
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2014-09-03
Rays The Dead Headed To The PS Vita
Ray's The Dead has officially been announced for the Playstation Vita system. That's right, Ragtag Studio sent out a press release this morning announcing the great news! The game was originally announced for the PS4 and PC, but something about the Vita must have tickled the fancy of Ragtag Studio.
Ray's The Dead puts the players in the slightly worn shoes of Ray. A zombie who Has flashbacks of the grand ole days, back when he was a human. Each flashback is fully playable and allows players to help piece together Ray's life before he was bitten.
Ray's The Dead is set to launch on both PS4 and PS Vita, as well as the PC. The game will support cross-buy, allowing players to pay once and enjoy on both devices. There is no release date as of yet, but we will keep everyone informed. Now it's your turn, tell us what you think of Rays The Dead in the comments below!
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Rise Of Mana, An 8 Player Free-To-Play is Headed To The PS Vita
Square Enix's popular free-to-play title Rise of Mana is headed to the Playstation Vita. This game originally appeared as an IOS and Adroid title earlier this year. The game is expected to make an appearance at Tokyo Game Show as well.
Adding to the Vitas free to play titles, Rise of Mana will feature up to 8 player co-op multiplayer and be perfect on the PS Vita system. The game will obviously be packed full of microtransactions, which is possible the games only down side. Of course what do you expect from a free-to-play title.
What do you think of another free-to-play title making an appearance on the PS Vita system? Tell us in the comments below.
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2014-09-02
The Unfinished Swan Is Headed To The PS Vita
Another great indie game is being ported from the PS3 over to the PS Vita once again. This time in the form of The Unfinished Swan, a very popular indie game originally appearing on the PS3 back in October 2012.
In The Unfinshed Swan players take control of a young boy who wandered off into a surreal, but unfinished world. The whole premise of the game is about exploring the unknown. Players even start off in a completely white world where they fling paint around to reveal the world around them. The game personally reminds me of the love child of Limbo and Disney's Epic Mickey 2.
What do you think of this game making an appearance on our lovely portables? Are you as excited as we are? Let us know in the comments below!
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Huge PS Vita Update This Fall Brings Great Changes
If you happened to miss the Sony press conference held in Asia yesterday then you actually missed a good bit of news for the PS Vita. On top of a new YS game being announced for the system Sony also announced some great features coming to the system in an update this fall.
The update to the PS Vita system is said to bring over one of the PS3 systems most popular features, themes! Yeah that's right sometime this fall you will be able to customize your PS Vita system with themes.
Even greater than themes, Sony announced a "Live From Playstation" app will be coming to the PS Vita system. Originally if you wanted to watch PS4 live streams through Twitch and Ustream players needed to own a PS4 system. Well, with the "Live From Playstation" app PS Vita owners can now watch livestreams anywhere. Currently the app doesn't allow PS Vita streaming but who knows what can happen, Right?
So what do you think of the PS Vita getting some love in an upcoming update? I know we are pretty excited about it, let us know what you think in the comments below.
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